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Hunters pull and use threat redirection, crowd control, and primarily ranged damage. Some hunters have pets that add to their DPS which also allow special spells such as Rebirth and Heroism, and help manage aggro. They can also track, tame, and train

Hunters pull and use threat redirection, crowd control, and primarily ranged damage. Some hunters have pets that add to their DPS which also allow special spells such as Rebirth and Heroism, and help manage aggro. They can also track, tame, and train animals and beasts found in the wild. The well-trained pet, on countless occasions, has saved a hunter's life. They are the only class that can name, feed, and 'train' their pets to have one of three specializations: Ferocity for burst DPS, Cunning for utility, and Tenacity for tanking. This specialization can be switched at any time when not in combat or dead.

Hunters excel in outdoor survival skills, such as tracking and laying traps. They wear mail armor . They are unable to use shields or plate armor. Beast Master and Marksmanship hunters start with a gun , crossbow , or bow , depending on their race . They can use all other weapons except wands , maces , and two-handed maces. Survival hunters specifically use melee weapons and start with a polearm .

Hunters use many abilities that either deal damage or apply a status effect that costs focus to use. Food and drink does not replenish focus ; instead, the only source is by using certain abilities or by having it replenish naturally over time. Most other abilities are free to use such as Mend Pet or their Trap (Survival-only) abilities. They can take on various Animal Aspects that grant special abilities, such as improved run speed or additional ranged attack power .

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